#ifndef CONSTANTS_HH_
#   define CONSTANTS_HH_


// Windows define shortcut
#   if defined WIN32 || defined _WIN32 || defined __WIN32__
#       define OS_WINDOWS
#   endif

#   define PRGM_NAME			"RODS"
#   define SHADERS_PATH_PREFIX	"resources/shaders/"
#   define SOUND_PATH_PREFIX	"resources/sounds/"

#	define MATHS_PI_DIV_180 0.01745329251


#	ifdef DEBUG
// NO OPeration macro, allowing you to place breakpoints anywhere you want
#		define NOP do {} while (0)
#  		define DEBUG_WHERE(x) std::cout << __FILE__ << ":" << __LINE__ << ":"  << x << endl
#  		define DEBUG_LOG(x) std::cout << x << std::endl;
#	endif

// add debug_print()


#endif // CONSTANTS_HH_
